
MICHAEL WASHBURN
I've been in the video game indusrty for 10+ years. In that time I've held just about any position you can name in the art field. I'm currently available for freelance work and possible full-time employment if the project is right. I started out wanting to be a comic book artist but sort of fell into game developement. I consider my self a generalist and am always interested in learning things I don't know how to do. I'm currently looking to expand my skill set and would like to do more concept or environmental art as well as 2d animation. My dream job would be working on anything that has mutants or super heroes in it.
R E S U M E
Midway - Austin, TX 2005
Character Modeler
ION
Storm - Austin, TX 2003 - 2005
Character Modeler / Textures / Rigging
Freelance - 2001 - 2002
Digital
Anvil - Austin, TX 1999 - 2001
Concept Art
/ Environments / Textures / Objects
Ritual - Dallas, TX 1998 - 1999
Character Modeler
Microprose - Austin, TX 1995 -1998
Concept Artist
S O F T W A R E
3DSMAX
Photoshop
ZBrush
R E F E R E N C E S
Sergio
Rosas
Art Director
ION Storm – Austin, TX
srosas @ midway.com
Whitney
Ayres
Art Director
SONY Online– Austin, TX
wayres @ soe.sony.com
Jake Rogers
Art Director
Digital Anvil – Austin, TX
jrodgers @ spacetimestudios.com
C O N T A C T
THEWASHBURN@SBCGLOBAL.NET